Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shamans can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies. The old phrase "jack of all trades, master of none" is an excellent way to describe the Shaman; they are the only real "hybrid" class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasks called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party.
Streinghts:
Can heal and also resurrect other players after battle.
Can transform into a Ghost Wolf, allowing for fast travel.
Can use totems of earth, air, fire and water.
Can walk on water.
Instant cast damage spells.
Weaknesses:
Most totems are easily destroyed when attacked directly.
High dependence on mana pool for offense and survivability.
No long duration party buffs available.